using System;
using Microsoft.SPOT;
using dotnetwarrior.NetMF.Game;
using Gadgeteer;

namespace RallyX
{
  class IntroScene : GameScene
  {
    private bool _loaded = false;
    private Font _font;
    private Bitmap _tileSet = Resources.GetBitmap(Resources.BitmapResources.Rally_X_2);

    public override void LoadContent()
    {      
      if (!_loaded)
      {
        _loaded = true;

        _font = Resources.GetFont(Resources.FontResources.small);
        
        _tileSet.MakeTransparent(Gadgeteer.Color.FromRGB(0, 255, 0));
      }

      base.LoadContent();
    }

    public override void Draw()
    {
      base.Draw();    
    }    
  }
}
